During the healing process, but for the addition of Strength (with a potency independent of difficulty). Zombies are therefore more deadly during the cure than at other times.
The zombie villager changes back into a villager at the conclusion of the healing process. Any object it was holding when it was picked up is dropped. It remains a baby after the cure if it was a baby before it turned into a zombie villager. It regains its previous occupation and trade history if it had at least one trade with a player. Otherwise, it returns to its profession, but if it discovers and reclaims a workstation block for another, it might change it right away. Read more how to cure a zombie villager
If the villager had a profession before becoming a zombie, it will now give the player who performed the cure a trading discount. These savings are ongoing. If a villager receives treatment more than once, the reductions increase until the cost is reduced to one emerald. The nearby villagers are likewise impacted, but they give fewer, smaller discounts.
The player cannot travel far away from zombie villagers who are converting; however, if the difficulty is lowered to Peaceful, all creatures, including zombie villagers, respawn.
Exclusive to the Java Edition
A zombie villager retains its nitwit status if it was one before it turned into one.
The mechanism of village chatter is activated when a villager is healed. When healed, randomly created zombie villagers may turn into nitwits,[verify] losing their ability to offer discounted transactions. read more how to cure a zombie villager